Course manual · edition 1 · Australia
A five-step course for Australian readers who have never played an online PC battle game
This course explains, in order, what free-to-play online team battle games on a desktop computer are, what your computer and connection need to do, what the account terms and Australian classification markings say, how to set an account up and confirm it works, and how to keep the hobby affordable once you are in.
Each step takes about eight to twelve minutes to read, so the whole course is a little over an hour end to end. Most people read one step, do its checklist on a quiet evening, and come back later for the next.
How this course is paid for. Inert Value is published by PADOLO s.r.o. and carries paid affiliate links. One product named in the course is World of Tanks. If you open its website from a link here and then create and activate an account, the affiliate network that operates the link pays us a commission. Nothing costs you more than it would if you had typed the address yourself, and all five steps and every checklist can be finished without opening it. The full explanation, including what decides the course content, is on our Affiliate Disclosure page.
The five steps, in order
- Step 1 — What a free-to-play online battle game actually is
Vocabulary, business model, and what an account is for. - Step 2 — Working out whether your computer can run it
System requirements, your own specifications, and your connection. - Step 3 — Reading the terms, the classification and the spending rules
Account terms, Australian Consumer Law, classification, randomised items. - Step 4 — Setting up an account and checking that it works
Email, passphrase, verification, first launch, a short test. - Step 5 — Living with it: updates, money, time and other people
Patch sizes, a monthly limit in AUD, session length, chat.
Every step ends in a checklist. All five are gathered, printable, on the checklists page.
Who this is for, and who it is not for
It is for an adult in Australia who has watched someone else play one of these games, or has been asked by a family member whether they are allowed to, and who would like to understand the thing before committing a weekend to it. No prior knowledge is assumed, and terms are defined the first time they appear.
It is not for someone who already plays and wants tactics or build guides. It is not a troubleshooting service for a specific machine, and it is not a substitute for a publisher's own support material. It is also not a place to sign up for anything: no account here, no email list, no progress to save, no certificate at the end.
What you will be able to do when you finish
- Explain what "free-to-play", "client", "matchmaking" and "in-game currency" mean.
- Read a published list of system requirements and say whether your computer clears it.
- Find a game's classification and consumer advice, and know who issues them.
- Read the parts of an account agreement that affect you, instead of all of it.
- Create an account with a passphrase you have not used anywhere else, and verify it.
- Set a monthly limit in AUD and check what you have actually spent.
- Know which Australian body to contact when something goes wrong, and about what.
The one check to do before anything else
Before reading about any particular title, confirm three things: you have a desktop computer — Windows, macOS or Linux — free for an hour at a time; it has roughly 60 to 100 gigabytes of spare disk space; and you know your home connection's monthly data allowance. This category is built for desktop computers and is not played on a phone or tablet. If any answer is no, the reading is still worth doing, but the practical steps will have to wait.
A worked example we return to
Each step follows the same hypothetical household: two adults and a thirteen-year-old, one five-year-old laptop and one second-hand desktop computer. They are invented for illustration — not real people, no names, and nothing reports what any product did for them. They exist so that an instruction such as "check the classification first" has something to attach to.
What costs nothing
Reading this course costs nothing and asks for nothing. Beyond that, the free-to-play model means games in this category are generally available without an up-front purchase, with optional spending inside them. We do not state any particular title's terms, because publishers set those and change them; Step 3 shows where to find them.
Where World of Tanks appears, and why
World of Tanks is named in Step 1 as an example of the category, and in Step 4, where creating and activating an account is the subject. It is named because the affiliate programme behind it funds this site. Everything stated about it here comes from that programme's own description: it is a game you create and activate an account for, and the commission is paid for that. Anything else — cost, requirements, contents — is for the publisher's site to answer.
Visit the World of Tanks website
Paid affiliate link. If you create and activate an account after following it, PADOLO s.r.o. is paid a commission. Your side of the transaction is unchanged.
Australian bodies worth knowing
The course links these where they help rather than listing them as decoration. The Australian Classification Board classifies films, computer games and some publications. The ACCC administers competition and consumer law, including the Australian Consumer Law. The eSafety Commissioner is the national online safety regulator. Scamwatch publishes information about scams. The Australian Cyber Security Centre publishes device and account security advice. The OAIC oversees privacy law.
How this course is written
It is written by the editorial team at PADOLO s.r.o. There are no individual authors and no guest instructors. Where a statement is a matter of fact — who classifies games here, which regulator takes online safety reports — it links to the body that says so. Where it is judgement, it is written as guidance. Method, review schedule and the commercial relationship behind the site are on the About page.
Short answers to four common questions
Do I have to do the steps in order?
You do not have to, but each step assumes the vocabulary of the one before it. Reading Step 3 first tends to produce more questions than answers.
Will this site remember which checklist items I have ticked?
No. The checklists are printed boxes on a page, with nothing behind them. This site sets no cookies and stores nothing in your browser, which is why printing a checklist is the one way to keep your marks.
Can I finish the course without spending any money?
Yes. Nothing in the course requires a purchase, and the checklists are written so that every item can be completed without one.
Is this an official source for any game?
No. Inert Value is an independent publication by PADOLO s.r.o. It is not a publisher, a reseller, a partner or an authorised source for any title it names, and no publisher has reviewed or approved what is written here.