STEP 3 OF 5
Reading the terms, the classification and the spending rules
This is the reading step. Nobody reads a thirty-page account agreement, and nobody should have to — but five specific parts of it affect you, and they can be found in a few minutes. The same is true of the classification record and of the way purchases inside a game are described.
The five clauses worth finding
Account agreements in this category go by several names — terms of service, end user licence agreement, game rules — and are usually linked from the foot of the publisher's site and shown again during sign-up. Open the document in a browser and use the find function; you are looking for five things.
| Search for | What you are checking |
|---|---|
| "account" near "terminate" or "suspend" | On what grounds the publisher can close your account, and whether purchases survive a closure. |
| "licence" or "license" | That you are being granted permission to use the game and its items, rather than buying ownership of them. This is the normal arrangement and it is better to know it up front. |
| "refund" | The publisher's own refund process and time limits for in-game purchases, which sit alongside — not instead of — your legal rights. |
| "transfer" or "sell" | Whether accounts may be given away, shared or sold. Most agreements forbid it, which matters for the scams in section 3.6. |
| "age" or "minor" or "parent" | The minimum age for an account and what is required when the player is under it. |
Five searches, perhaps eight minutes. You will not have read the agreement, but you will know the five things in it that can affect a household, which is a far better position than the usual one.
What the Australian Consumer Law gives you anyway
An account agreement is written by the publisher and will often be governed by the law of somewhere else. That does not quietly remove the protections that apply to goods and services supplied to consumers in Australia. The Australian Consumer Law provides consumer guarantees that cannot be contracted out of, and it is administered by the Australian Competition and Consumer Commission, whose site explains the guarantees and how to pursue a problem. Digital products and in-game purchases are covered by consumer law in Australia, and the ACCC's own pages are the place to read what that means in your situation.
Two practical consequences. First, a clause saying "all sales are final" is not the end of the conversation if what you bought was not delivered or did not work. Second, misleading or deceptive conduct in trade is prohibited under the Australian Consumer Law — which applies to publishers, to sellers, and to publications like this one. That is also why this course does not quote prices or promise outcomes: the obligation not to mislead sits on the publisher of the page you are reading.
If something goes wrong and the publisher's own process does not resolve it, the ACCC site explains where complaints about consumer law go, including the state and territory consumer protection agencies.
Finding and reading the classification
Computer games are classified for Australia by the Australian Classification Board, which publishes the classifications it has issued and explains what each classification and each consumer advice line means. The Board's own site is the source; a classification quoted on a shop page or a forum may be out of date or may belong to a different version of the title.
Reading a classification record well means separating two things it tells you. The classification itself is about content and about who the material is considered suitable for. The consumer advice — the short phrases beside it — tells you what in the game produced that classification. For a household decision, the consumer advice is usually the more useful half, because it is specific.
What a classification does not tell you is how a game will ask you to spend. That is a separate question with a separate answer, and it is the subject of the next section. Do not treat a classification suitable for a younger player as a statement that the game's purchases are suitable for one.
Where there is a person under eighteen in the house, the order that works is: look up the classification and consumer advice first, read them together as a household, and only then look at the game itself. The Board's site also explains how the classification system works for games sold or distributed online in Australia.
Randomised items, and why they need their own decision
Some free-to-play games sell items whose contents are randomised: you pay a known amount and receive an unknown result from a defined pool. The form varies and the names vary, but the structure is constant — the money is certain and the outcome is not.
Three things are worth holding about these, stated as guidance rather than as law. First, they are a different kind of purchase from buying a named item for a named price, and they deserve a separate decision in a household rather than being lumped in with "spending on the game". Second, a purchase whose value you cannot know in advance is very hard to budget, which is why Step 5 handles spending with a fixed monthly limit rather than a per-item rule. Third, where a person under eighteen is involved, randomised purchasable items should not be treated as suitable by default: that is a decision for the adults in the household, taken deliberately, with the payment method under adult control.
The Classification Board publishes the classification system and its current treatment of games, and the ACCC publishes consumer guidance relevant to in-game purchases. We do not state any threshold, rating rule or legal position of our own here, because those are set by those bodies and change over time; their pages are the ones to read.
A sentence to use at home
"We decide what the monthly limit is, and we decide separately whether randomised items are part of it." Those are two decisions, and keeping them apart is most of the work.
Reading the publisher's privacy notice in five minutes
Creating an account means handing over at least an email address, and usually more. The publisher's privacy notice says what is collected and what happens to it. You can get the useful part of it quickly by looking for four things: what is collected at sign-up, whether anything is shared with other companies for advertising, where the data is stored or processed, and how to ask for a copy of your data or for its deletion.
In Australia, privacy is overseen by the Office of the Australian Information Commissioner, whose site explains the Australian Privacy Principles and how to make a privacy complaint. That is the right reference point when a notice is unclear or a request for your data goes unanswered.
One habit is worth more than the reading: use an email address for game accounts that is not the one your bank and your employer use. It limits what a single leaked list can be joined to, it makes unexpected mail easy to spot, and it costs nothing. Step 4 sets this up properly.
Third-party sellers, "free currency" pages and account theft
Wherever accounts hold value, a market grows around them. Three patterns are common enough in this category to name.
Account selling. Sites offering established accounts for sale. Most account agreements forbid transfer outright, which means the buyer's position is weak: the publisher may close the account, and the person who sold it often retains the recovery email.
Free currency generators. Pages promising in-game currency in exchange for your login details, a survey or an installed program. The currency does not arrive. What is collected is the login details.
Impersonated support. Messages, in the game or by email, claiming to be from the publisher's support team and asking you to confirm your password or follow a link. Publishers do not ask for passwords.
None of this is a reason for alarm, and nothing about your own computer is implied by it. It is a reason to keep account details to yourself and to type the publisher's address rather than following links in messages. Scamwatch collects and publishes information about scams operating in Australia and is where a scam can be reported. The Australian Cyber Security Centre publishes advice on account security and on recognising phishing messages. For harmful behaviour towards a person online rather than a financial scam, the eSafety Commissioner is the body that handles reports.
The example household, at Step 3
Our hypothetical household, having settled on the desktop computer in Step 2, now does three pieces of reading. One adult runs the five searches through the account agreement and finds that accounts may not be transferred and that the minimum age is stated. They look up the title on the Classification Board's site and read the classification together with its consumer advice, which gives the household something concrete to discuss rather than a number to argue about.
Then they make the two separate decisions: a monthly limit, to be set in Step 5, and a position on randomised items, which they decide the adults will control through the payment method rather than through a rule the thirteen-year-old is asked to keep. They write both down. The writing-down is the part that works.
As ever, this household is invented to illustrate the shape of the task.
Before you move on
You should know, for the specific title you are considering, whether accounts can be transferred, what its classification and consumer advice say, and who in the household controls the payment method. Step 4 creates the account, so it is worth having those three settled first.
Checklist 3 — documents and decisions
Reading and talking only. Nothing here requires an account or a payment.
- Open the publisher's account agreement from the publisher's own site.
- Search it for "terminate" or "suspend" and read what you find.
- Search it for "refund" and note the publisher's own process.
- Search it for "transfer" and note whether accounts may be sold or shared.
- Search it for "age" and note the minimum age for an account.
- Look up the title on the Classification Board site and read the classification with its consumer advice.
- Read the publisher's privacy notice for the four points in section 3.5.
- Decide who in the household controls the payment method used for any purchase.
- Decide, separately, the household's position on randomised purchasable items.
- Write both decisions down where everyone involved can see them.
- Bookmark Scamwatch and the ACCC for later reference.